Who We Are
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House Sauveur has ruled the Haven system since King Matthias I, and they have taken very careful measures to ensure that they remain on the throne in Landing. Upon the ascension of each of the ruler's children to adulthood, the ruler has the option to name a new member of his or her immediate family as Heir. This opportunity is repeated one last time when the King or Queen Regnant faces death or chooses to abdicate the throne. In this way, they can ensure that the best Heir is always prepared to rule the Haven System upon their death.

The children of House Sauveur must always marry other nobles, but on exceedingly rare occasions, Citizens have been ennobled for the express purpose of marrying a member of the Royal family. Generally, however, the royal princes and princesses marry scions of the Lords Paramount or their direct vassals. Most of these matches are made for political gain, but some are lucky enough to marry for love.

Royal scions often foster with one of the Lords Paramount. When they are not, children of the Lords Paramount of about the same age are brought in to foster at the royal court in Landing. In this way, bonds are drawn tight together between House Sauveur and its immediate vassals, the Lords Paramount.

The Lords Paramount

There are four Paramount Houses, three on Imperius — Arboren, Cindravale, and Khournas — and one which rules the moons of Oculus — Orelle. Each of the Paramount Houses on Imperius rules over a continent, providing loyalty, soldiery, and goods to Landing and the rest of the Haven System. Each is ruled by a High Lord or High Lady, who has the same chances to name an Heir as the Regnant. Despite their differences and their debates, no two Paramount Houses have actually faced one another in battle since the Reversion, for they know that the threat of the Fifth Worlders looms just over the ecliptic.

This does not mean that the Paramount Houses do not have violent disagreements with one another, just that they go through their vassal Houses to work out their differences. Each Lord Paramount has up to a dozen vassal houses directly beneath it, and each of those houses rules over up to another dozen vassal houses. Most scions of the Paramount Houses marry into that first tier of vassals, into another Paramount House, or into the Royal House. Members of Paramount Houses must always marry another noble, but since only the King can ennoble a Citizen, it is thus far unheard of for anyone to be ennobled for the sole purpose of marrying a member of a Paramount House.

Other Nobles

Outside of the Paramount Houses, there are thousands of nobles on Imperius and the moons of Oculus. Any man or woman may be ennobled by the Regent for great deeds, but most noble families have been in place for centuries, since the Reversion. In general, nobles have more wealth than Citizens (although that is not true in the case of all nobles or all Citizens), and as they can marry members of the Paramount Houses or even Royalty, they have more upwards mobility.

Nobles also have responsibilities as well. While some can manage a life of hedonism, most are required to serve their family and their House as a warrior, scholar, politician, or some other role of use.


Most nobles who want to serve as warriors are squired out to a Knight, to be trained in the martial arts, riding, leadership, and chivalry. When a squire is deemed worthy as a combatant and a person of honor, he or she is knighted in the name of the Gods, and charged to be true, just, honorable, and brave. Every knight is considered a minor noble, even if he or she was born the poorest of Citizens, but the knighthood is not passed down to the knight's children.

In times of conflict, knights are expected to answer the call of the Lord or Lady that they serve. They may ride a great destrier, running down their Lords' enemies, they may stand in the shield wall alongside common soldiers, they may captain a starship, or they may serve as an archer, but they must serve, for to be a knight is to live a life of service.


Anyone who is not a royal, a noble, or a knight is a Citizen, be they a beggar, a smith, a computer engineer, a rich merchant, a soldier, a miner, or a Senator. Given the great technical expertise required of many crafts, and the generally high standard of living in the Haven System, the distance between noble and Citizen is not so wide as one might imagine.

Throughout the Reversion, the Citizens of Haven maintained their Senate which had previously been the primary ruling body of the System. As King Matthias I began to ennoble influential politicians and philanthropists, the Senate began to evolve into a source of Citizen power. They are still the 'Voice of the People,' bringing forth demands and advisory measures before the Regnant and Crown Council. There have been several Kings and Queens who have attempted to ignore the Senate, but due to the sheer size of the population, they found themselves… quite compelled to heed the words of the Senate.

Citizens can own property and even pass it down to their children. They are also free to marry any other Citizen outside of their immediate family under the auspices of the Chantry.

The Chantry

The religion of the Haven System holds a unique place within the Havenite hierarchy. The Chantry rules Primus as a Paramount House, but they have no vassals. Even the Citizens who perform necessary tasks on Primus live under the domain of nobles on Imperius or the moons of Oculus. There are various levels of influence from the Chantry depending on the Paramount House, but they are well respected by the Royal Family.

The Underworld

Murderers and thieves are not extinct in the Haven System. Violence has not been abolished. But this overarching concept of crime has evolved in the same way technology has evolved. Violent criminals are easily pursued by the law, but intelligent and organized crime is a whole new breed. The Haven System's Underworld operates out of the Ring. There is something elegant and terrible to its design. It is… a business. And it is a business that hopes to profit off the coming threat.

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