Military Encampments

Since the second wave of the Hostile invasion, military encampments have become a big part of life for soldiers, civilian support staff, and knights of Haven. Waygates allow for quick movement of troops — but only between Waygates, and Waygates are only in places with permanent or semi-permanent populations. So when Hostiles land in hinterlands, well away from Waygates (and planetary defense blasters), the Havenite military forces have to go to them. In such cases, military encampments are set up around the Hostile forces, allowing them to be encircled by settled forces without direct support from Waygates.

Havenite military encampments are usually placed 50-odd miles away from the nearest Waygate, ringing the Hostile incursion. This is a long day's ride, or a couple of days' march. Patrols are run out of these encampments, and massed troops march out of the encampments when necessary to directly confront the Hostiles. The encampments themselves are composed of prefabricated structures with ready-made defenses — sensors, fences, and the like.

Each House has slightly different structures suited to their environment. For instance, the Khourni have sealed shelters that connect together with double-doors to keep out the ash and silt of the Black Wastes. The Iah have heavily-insulated yurt-like shelters with low, broad roofs to shed snow and keep heat in. And so it goes through each House military.

What all of the encampments have, however, is security. Not only are there dead zones swept by sensors and human eyes outside the fences, but access to the camps is restricted to military personnel and approved civilians. It's easier for nobles to get into military encampments, because they can get approved more easily than Citizens, but Citizens who have legitimate reasons to be in encampments can usually get access (merchants and celebrities less easily than trained and licensed medics and the like).

At some point, military encampments will be built on-grid, but for now, wilderness rooms should work well enough.

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